Destruction

parent tag Physic


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2018

2018
Apr
Creating fully destructible cities while maintaining 60FPS en
  1. Piotr Bomak
  2. Gamasutra
  3. X-Morph: Defense
  4. Destruction
2018
Apr
Rendering Rainbow Six Siege en
  1. Jalal El Mansouri
  2. YouTube
  3. Tom Clancy's Rainbow Six Siege
  4. Destruction Lighting Shadow Mapping
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2016

2016
Mar
Free Reign: Building Visual Effects for Player Agency in "Just Cause 3" en
  1. Presentation (Video) , Slides (Pdf)
  2. Fred Hooper
  3. GDC Vault
  4. Just Cause 3
  5. Destruction Lighting Particle System Physic Tessellation Time of Day
2016
Mar
The Art of Destruction in Rainbow Six: Siege en
  1. Presentation (Video) , Slides (Pdf)
  2. Julien L'Heureux
  3. GDC Vault
  4. Tom Clancy's Rainbow Six Siege
  5. Destruction
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2014

2014
Mar
The Production and Visual Effects of Killzone Shadow Fall en
  1. Slides , Pdf , Keynote
  2. Marijn Giesbertz , Michal Valient
  3. Guerrilla Games
  4. Killzone Shadow Fall
  5. Destruction Dust Particle System PBR Rain Reflection Volumetric Lighting
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2012

2012
Mar
Terrain in Battlefield 3: A Modern, Complete and Scalable System en
  1. Slides (Pdf) , Slides (PowerPoint)
  2. Mattias Widmark
  3. Electronic Arts Inc.
  4. Battlefield 3
  5. Destruction Procedural Generation Procedural Placement Streaming Terrain Virtual Texturing
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2010

2010
Jul
Destruction Masking in Frostbite 2 using Volume Distance Fields en
  1. Powerpoint , Pdf
  2. Robert Kihl
  3. Advances in Real-Time Rendering in 3D Graphics and Games
  4. Frostbite 2
  5. Deferred Decals Destruction
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2007

2007
Aug
Terrain Rendering in Frostbite using Procedural Shader Splatting - Frostbite en
  1. Slides (embedded) , Slides (Pdf) , Slides (PowerPoint)
  2. Johan Andersson
  3. Electronic Arts Inc.
  4. Battlefield: Bad Company
  5. Destruction LOD Procedural Placement Procedural Texturing Terrain